Technical Artist

  • Experience with 3D software like Autodesk Maya and Mel / Python Scripting.
  • Knowledge of C++.
  • Understanding of rudimentary OpenGL.
  • Experience in 3D art assets optimization for mobile games.
  • Creatively minded with knowledge of visual effect creation from conception to production.
  • Capable of creating basic renders of soft and hard surface models.
  • Basic understanding of rigging.
  • Keen problem solver with the ability to be thrown into situations where they can figure out issues with minimal guidance.


  • 5+ years of experience being a Technical Artist within the mobile gaming industry.
  • Working knowledge of a wide range of art areas including 2D, 3D, modeling, animation, and UI.
  • Knowledge of 3D art creation Modeling / Texturing and engine implementation.
  • Knowledge of 3D Character creation Pipeline, Highpoly, Retopo, baking, etc.