Game Director – Remote

If you’re the kind of leader who can keep a story-first RPG coherent while production pressure tries to pull it apart, this role is basically: protect the soul of the game while it grows teeth.

About Longdue Games
Longdue is a remote studio focused on emotionally rich, narrative-first RPGs that challenge player expectations. They’re early in production, which means this hire has real influence on what the game becomes.

About the Game: Hopetown
Hopetown is a narrative-first RPG inspired by Disco Elysium, with contributions from people who worked on Disco Elysium, including Martin Luiga (ZA/UM cultural movement founder and writer), Lenval Brown (narrator), and Piotr Sobolewski (former CEO of Knights of U, which completed tech work for Disco Elysium).

Schedule

  • Remote-first
  • United Kingdom (role location listed as UK)

What You’ll Do

  • Own and safeguard the game’s creative vision throughout production
  • Keep tone, themes, narrative, gameplay, art, audio, and UX aligned as scope increases
  • Spot and correct “creative drift” before it becomes the game
  • Guide refinement and balancing of core systems and mechanics
  • Evaluate features against narrative intent and player experience
  • Make final calls when time, scope, and budget force trade-offs
  • Ensure story, characters, quests, systems, UI, and moment-to-moment play reinforce each other
  • Align cross-discipline teams through clear feedback, debate facilitation, and decision-making
  • Partner with production to hit milestones without sacrificing what matters to players
  • Support external communication when needed (updates, trailers, showcases)

What You Need

  • Extensive game dev experience with at least one shipped title
  • Proven creative leadership on a game in production
  • Strong understanding of narrative-driven RPG design
  • Ability to maintain creative clarity across long cycles
  • Experience collaborating closely with writers, designers, artists, and engineers
  • Confidence making hard decisions and standing behind them
  • Strong communication skills in a remote environment

Nice to Have

  • Shipped a narrative-heavy RPG
  • Narrative design or writing background
  • Taken a project from mid-production through release
  • Familiarity with narrative tools/pipelines (ex: Articy)
  • Strong editorial instincts (cut, refine, or push)
  • Comfort in a “thoughtfulness over spectacle” studio culture

Benefits

  • High creative influence and freedom
  • Remote flexibility
  • Work on a philosophical, psychologically deep narrative RPG

Happy Hunting,
~Two Chicks…

APPLY HERE.