If you’re the kind of leader who can keep a story-first RPG coherent while production pressure tries to pull it apart, this role is basically: protect the soul of the game while it grows teeth.
About Longdue Games
Longdue is a remote studio focused on emotionally rich, narrative-first RPGs that challenge player expectations. They’re early in production, which means this hire has real influence on what the game becomes.
About the Game: Hopetown
Hopetown is a narrative-first RPG inspired by Disco Elysium, with contributions from people who worked on Disco Elysium, including Martin Luiga (ZA/UM cultural movement founder and writer), Lenval Brown (narrator), and Piotr Sobolewski (former CEO of Knights of U, which completed tech work for Disco Elysium).
Schedule
- Remote-first
- United Kingdom (role location listed as UK)
What You’ll Do
- Own and safeguard the game’s creative vision throughout production
- Keep tone, themes, narrative, gameplay, art, audio, and UX aligned as scope increases
- Spot and correct “creative drift” before it becomes the game
- Guide refinement and balancing of core systems and mechanics
- Evaluate features against narrative intent and player experience
- Make final calls when time, scope, and budget force trade-offs
- Ensure story, characters, quests, systems, UI, and moment-to-moment play reinforce each other
- Align cross-discipline teams through clear feedback, debate facilitation, and decision-making
- Partner with production to hit milestones without sacrificing what matters to players
- Support external communication when needed (updates, trailers, showcases)
What You Need
- Extensive game dev experience with at least one shipped title
- Proven creative leadership on a game in production
- Strong understanding of narrative-driven RPG design
- Ability to maintain creative clarity across long cycles
- Experience collaborating closely with writers, designers, artists, and engineers
- Confidence making hard decisions and standing behind them
- Strong communication skills in a remote environment
Nice to Have
- Shipped a narrative-heavy RPG
- Narrative design or writing background
- Taken a project from mid-production through release
- Familiarity with narrative tools/pipelines (ex: Articy)
- Strong editorial instincts (cut, refine, or push)
- Comfort in a “thoughtfulness over spectacle” studio culture
Benefits
- High creative influence and freedom
- Remote flexibility
- Work on a philosophical, psychologically deep narrative RPG
Happy Hunting,
~Two Chicks…